Codename "COL", 2D Platformer game (Unity, C#)
This is my first professional project created in Unity (using C#). It is a 2D platformer inspired by titles such as
Hollow Knight, Ori, and other games in the Metroidvania genre. It is a deeply personal project for me, as both the
story and the core gameplay mechanics serve as a metaphor for the struggle with depression and the process of recovery.
I have already implemented most of the mechanics—including a custom controls and physics system (as Unity’s built-in
physics engine lacks the precision required for this type of game), as well as systems for combat, character progression,
interaction, and moste utility system like options or save/load engine. Furthermore, the entire narrative is basically
complete, and five of the ten levels have already been designed, including boss encounters (I have shared screenshots of
the level designs on my Patreon). Unfortunately, I have had to put the project on hold because I have yet to find an
graphic artist to handle the visuals (graphic is the only element I'm not able to do myself). While I am not currently
working on the title, I certainly intend to return to it, as it's something very personal for me, and I hope to
complete it one day.
Tech Stack: Unity, C#, FMOD.
Short demo-showcase of my game project:
Codename "Dungeon", 3D Co-op dungeon crawler (Unity, C#)
My second project in Unity. It's gonna be 3D co-op dungeon crawler. The decision was driven by the fact that my last
project stopped due to lack of graphics, so this time I decided to go with 3D environment, and use some ready-to-use
assets. Currently I'm finishing core systems like multiplayer connection, options, controls, animations, proximity voice
chat so hopefully soon I'll test all the basic stuff and be able to show more screens/clips from this game.
Tech Stack: Unity, C#, FMOD, Steamworks P2P